<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>The TechnoRPG Devlog - itch.io</title><link>https://davidasellers.itch.io/technorpg</link><item><guid>https://davidasellers.itch.io/technorpg/devlog/309007/stage-1-iteration-3</guid><title>stage 1- iteration 3</title><link>https://davidasellers.itch.io/technorpg/devlog/309007/stage-1-iteration-3</link><pubDate>Fri, 29 Oct 2021 22:50:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello For the past month I&#039;ve been dealing with alot of changes with the game. First of all, I&#039;ve decided to stop using unity&#039;s dots package. It was missing to many functions and hasn&#039;t gotten updated...</p>]]></description></item><item><guid>https://davidasellers.itch.io/technorpg/devlog/294882/stage-1-iteration2</guid><title>stage 1-iteration2</title><link>https://davidasellers.itch.io/technorpg/devlog/294882/stage-1-iteration2</link><pubDate>Fri, 17 Sep 2021 00:03:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In this update I mostly make visual and quality of life changes. During battles, attacks will now produce attack animations on the enemy. The background is no longer a black void and has a white movin...</p>]]></description></item><item><guid>https://davidasellers.itch.io/technorpg/devlog/276436/stage-1-iteration-1</guid><title>Stage 1- iteration 1</title><link>https://davidasellers.itch.io/technorpg/devlog/276436/stage-1-iteration-1</link><pubDate>Fri, 23 Jul 2021 03:05:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In the last update I said I would finish the first level in 2 weeks. Now about 1 month later I&#039;ve finally done it. First thing, art. I made updates to the zombie sprites and animation to fit a little...</p>]]></description></item><item><guid>https://davidasellers.itch.io/technorpg/devlog/265803/week-19</guid><title>week 19</title><link>https://davidasellers.itch.io/technorpg/devlog/265803/week-19</link><pubDate>Mon, 21 Jun 2021 01:26:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is everything I&#039;ve done in the last 3 weeks Edited the ui. It was a bit out of size in certain places, and it felt a bit too light. Ended up making it much more dark. I also added more settings t...</p>]]></description></item><item><guid>https://davidasellers.itch.io/technorpg/devlog/259231/week-16</guid><title>week 16</title><link>https://davidasellers.itch.io/technorpg/devlog/259231/week-16</link><pubDate>Mon, 31 May 2021 22:16:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Here is everything I&#039;ve done over the last 2 weeks A made new tiles for grass and dirt, as well as transitions to each other. I also created a few props, some mushrooms, grass blades, and a tree. I&#039;m...</p>]]></description></item><item><guid>https://davidasellers.itch.io/technorpg/devlog/254488/week14</guid><title>week14</title><link>https://davidasellers.itch.io/technorpg/devlog/254488/week14</link><pubDate>Mon, 17 May 2021 21:19:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is everything I&#039;ve done in the last 2 weeks Big improvements the battle system. Characters smoothly move to their battle positions. New features, like skills and items. New icons in the ui, for a...</p>]]></description></item><item><guid>https://davidasellers.itch.io/technorpg/devlog/247667/week12</guid><title>week12</title><link>https://davidasellers.itch.io/technorpg/devlog/247667/week12</link><pubDate>Wed, 28 Apr 2021 16:46:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is about what I&#039;ve done in the past 2 weeks. First was finish most animations for Technoblade. Since he was was more complete than tommy, I figured I would replace him as current playable charact...</p>]]></description></item><item><guid>https://davidasellers.itch.io/technorpg/devlog/242030/week-10-update</guid><title>week 10 update?</title><link>https://davidasellers.itch.io/technorpg/devlog/242030/week-10-update</link><pubDate>Mon, 12 Apr 2021 21:20:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So this is about what I did for 10th week on working on this game First, I&#039;ve been thinking about the story, and I&#039;m starting to think that my idea of trying to do the dream smp story may be to much...</p>]]></description></item><item><guid>https://davidasellers.itch.io/technorpg/devlog/239391/month-2-update</guid><title>month 2 update</title><link>https://davidasellers.itch.io/technorpg/devlog/239391/month-2-update</link><pubDate>Mon, 05 Apr 2021 14:49:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is rough what I did over the last 3 weeks First, I made a few improvements for how the battle works. Not only do you fight a zombie, you now fight two zombies, and even have a menu to select whic...</p>]]></description></item><item><guid>https://davidasellers.itch.io/technorpg/devlog/230215/week5-update</guid><title>week5 update</title><link>https://davidasellers.itch.io/technorpg/devlog/230215/week5-update</link><pubDate>Wed, 10 Mar 2021 02:33:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello! This is my first post on itch, so hopefully I can do it well. What I plan to talk about is what I change over the course of my 5th week making the Dream SMP fan game. The first and most apparen...</p>]]></description></item></channel></rss>